Start Buttons
Depending on which team wins the toss, press either the top "Start" button (It will say something like "Start Red" depending
on the rock color selection) or the bottom "Start" button. This will begin the timer.
Hammer
If you choose, you can indicate which
team has the hammer by clicking this button. A graphic of a hammer will appear in the appropriate score clock. This is optional, in
other words, the clock will work perfectly fine without this feature being activated. After each end, the time keeper will have to
manually switch the hammer indicator. It can be activated even after the clock has been started.
Switch Clocks
When the other
team takes possession of the ice you can either click the button labeled "SWITCH" or simply press the SPACEBAR.
Whatever team
has possession of the ice will have all of their buttons activated while the other team's buttons will be grayed out... this is normal
so as to prevent accidentally clicking on the team's buttons that are not presently shooting.
Timeouts
You MUST select this
option while the game clock is still running. It will automatically pause the time for you.
If a team calls a Timeout, simply
click the Timeout button and another window will open to display a 1 minute (value can be changed in Set Up Options) countdown. The
clock will wait for the time keeper to activate it, allowing for the coaches to get to the ice surface. If the team decides to begin
play BEFORE the 1 minute is up, just press Cancel and their score clock will begin automatically. If they use the entire Timeout,
the timeout window will close and the teams time clock will begin automatically.
The small gray box in the upper left corner of each
team will let you know how many Timeouts that team has remaining. Once they have 0, the Timeout timer will not activate again.
In
the event that you mistakenly click on the Time Out button, it can be added back to their available Time Outs by selecting Adjust
Time and clicking on the appropriate box.
Pausing Time
If the time needs to be stopped for any reason, just press Pause. To activate
the time again, press on the Start button of the corresponding team.
Between Ends
This activates a little 30 sec timer to time
between ends. The main game clocks must be paused first. If the teams begin play before the 30 sec. timer has finished, you may activate
the corresponding clock from within the timer by selecting the appropriate team. If the 30 secs expire before play resumes, you must
then start the clock of the team who is shooting first by clicking the corresponding button.
Fifth End Break
This activates a
5 minute timer while both teams take their 5 minute break. It works much the same as the Between Ends timer in the sense that the
game clock can be re-started from within this timer if the teams decide to resume play before the 5 minutes have expired. If the timer
goes to its completion then you must start the clock of the team that shoots first, manually.
Reset
This will bring you back to
the main screen where you can enter the names of the new teams that will be playing on the sheet. Do not use this unless you intend
to begin timing a new game.
Adjust Time
Occasionally you may need to add or subtract seconds to a team’s time clock because the
clock was started too early or too late. By clicking on this button, a window will open displaying the time the team has now but it
will also allow you to type in the adjusted time. When you click the “Adjust Time” button, the changes will be displayed on the main
score clock.
The Link button is automatically selected. This will automatically subtract seconds from one team as you add them
to the other. If you just want to add or subtract time from one team, remove the check from the box and only one team will be affected.
You
may also adjust the Time Outs here. If you mistakenly click on a Time Out, you can add it back by clicking on the Up arrow next to
the corresponding team.
Extra End
In the event that the game requires extra ends, choose this button. It will automatically reset
the game clocks to 10 minutes and reset the Timeouts to one per team.
Extra End Break
In the event that the teams choose
to avail of the Extra End Break, click this button and a 3 min timer will appear and begin to countdown automatically.
Exit
This
exits from the program.
Main Screen
Entering Team Names
Enter the last name of the team skips so that they will appear on the timing clock. The colored circles on the right of the names indicate the color rock the team is shooting. This is optional.
Select the amount of time teams have between
ends before game clocks are activated again. Select 1, 2 or 3 minutes OR 30, 60 or 90 seconds. Default is 30 seconds.
Fifth End
Break
Select the amount of time teams have after the Fifth end has finished. Range is 0 to 10 minutes. Default is 5 minutes.
Rock
Color Selection
Click this button to open a screen that allows you to change the color of rocks to suit your club. The default is RED
for Team 1 and BLUE for team 2. Colored circles next to the team names will indicate the color rock for that team.
Begin Game
Select
the "Begin Game" button to open the timing clock window.
Warm Up
This activates the Warm Up clock. The default time is 10 minutes but can be changed in the Set Up Options.
Enter Length of Game
This sets the time of game play. The timing
clock defaults to 73 minutes, however, you can set any time interval you want just by clicking the up/down arrows on the side or by
typing in the number of minutes to be played by each team.
Time Outs
Choose the number of Time Outs for the game. Select 0,
1 or 2. Default is 2.
Warm Up
Select the length the teams will get for their pre-game warm up. Range is from 1 to 15 minutes. Default is 10 min.